How to Play Seep in Cards | Seep Card Game Rules

How to Play Seep in Cards | Seep Card Game Rules

How to Play Seep in Cards

Before we dive into the nitty-gritty details of how to play Seep in cards and the Seep card game rules, let us first talk about the basics. Seep A.K.A. Sweep, Sip, and sometimes Siv or Shiv is a popular online fishing card game many people play worldwide. It is a game that requires both skill and strategy and can be played by four people in fixed partnerships of 2 in each team with partners sitting opposite one another. The deal and play take place in a counter-clockwise fashion. A 2-player variation also exists in Seep but it is less common.

As per the Seep card game rules, it is played using a standard deck of 52 cards without Jokers. The game is quite popular in the northern parts of India, especially Punjab. One must be aware of the Seep card game rules in order to be good at it.

How do you play the Seep card game? | How to Play Seep in Cards


The goal of the Seep card game is to capture valuable cards in the layout that are on the game table (or on the floor). The play comes to an end when a team has reached a total point lead of 100+ when compared to the other team. This is called baazi in Seep. Prior to starting the play, the teams can decide how many games or baazis they want to play.

How does capturing the cards work in Seep Card Game?

In the Seep card game, players aim to capture cards from the layout by playing a card from their hand that matches the rank of the cards they want to capture. The capture value of the cards goes as follows: Ace has a value of 1, numbered cards 2-10 have face values, Jack is worth 11, Queen is worth 12, and King is worth 13.

During the game, players can build captured cards into piles or houses, which can only be captured as a unit. Loose cards are those that are not part of a house.

Once the game is over, the captured cards are totaled up to determine each player’s score. Cards in the spade suit have point values equal to their capture value, while Aces in other suits are worth 1 point each. The Ten of Diamonds is worth 6 points, and the remaining 35 cards in the deck have no point value. In total, there are 100 points in the deck.

Players also have the option to score for a sweep, which is when they capture all the cards in the layout in one turn. A sweep is worth 50 points, but if a player achieves a sweep at the start of the game, it is only worth 25 points. Sweeps taking place on the last play have no point value.

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What are the rules for the card game sweep? | Seep Card Game Rules | Rules of Seep Card Game | Sweep card game rules

Without getting into any dull introductions, let’s begin with the rules of seep (sweep) card game:

First off, all cards are dealt face-up, no matter which suit. Keep in mind that every spade is worth its face value, so don’t underestimate those little guys.

Now, let’s talk about dealing as a part of the rules of seep card game. Each player gets four cards, dealt in a counter-clockwise direction. If the starting player happens to have more than one card worth nine points or more, they get to pick one to keep. However, if the dealer doesn’t have any cards valued at nine or more, they must re-deal.

Once the cards are dealt, it’s time to get the game going. Player A can place one of their four cards on the table with a card from their hand. From there, each player attempts to create “houses” of cards or take a trick from the start. But don’t get too comfortable with your houses – unless they’re cemented, they can be picked up by any player at any time.

And here’s a fun twist in the seep card game rules: houses can be elevated by stacking smaller cards on top of them. So be strategic with your card placements to create the best houses possible. There’s a lot more on how to play Seep in cards which includes Scoring, how to remember cards, the terms and their meaning, etc.

Now that the rules of the sweep card game are clear, let’s jump to the scoring part.

Scoring as a part of the seep card game rules

Here’s a table to explain the scoring in the Seep card game:

Card Capture Value Scoring Value
Ace (Spade suit) 1 1
2 – 10 (All suits) Face value 0
Jack (All suits) 11 0
Queen (All suits) 12 0
King (All suits) 13 0
Ace (All other suits) 1 1
10 (Diamond suit) N/A 6
Other cards N/A 0

As you can see in the table, only 17 cards out of the total 52 cards in the deck carry points in the Seep card game. The Spade suit cards are worth their capture value, whereas Ace cards of other suits are also worth 1 point each. The 10 card of the Diamond suit carries 6 points.

In addition to these scoring values, players also have the option to score for a sweep. If a player captures all the cards in the layout in one turn leaving the table empty, it’s called a sweep. Usually, a sweep is worth 50 points, but if a player makes a sweep on the very first play, it is only worth 25 points. A sweep made on the last play isn’t worth any points.

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What is the name of the Seep game?

Seep is popularly known as Sweep, Siv, Shiv, and Sip. It is popular in countries like India, Pakistan, and even a few other Asian countries. 

How do you remember cards in Seep?

Things that will help you remember the cards:

Try not to turn the trick fast. Take a good look at the cards that have already been in play and try making a mental note.

To begin with, count the honors and trumps, when this starts coming to you automatically, try remembering every card.

When dummy – Do not sit idle. Count out the hand of your partner. Later, evaluate to see how well you have counted.

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The Objective

The prime objective or the goal of the game is to win the game by earning points, which is possible only by capturing valuable cards & performing sweeps.


  • The players sitting opposite to each other play as a team.
  • Team players can not see each other’s cards.
  • The points that were captured by both players will together go into the team’s account.


In the beginning, four cards are dealt by the dealer to the person on the right. Post that, the bidding player bids and plays, and the remaining cards are then distributed automatically. Here, the bidder will get 8 cards, while the other player will be getting 12 cards each.

Terms That Talk About How to Play Seep in Cards


 It refers to the Group of cards that add up to represent a rank. A house is possible only for ranks 9 to 13 (King).

Ordinary House

An ordinary house is a collection of groups of cards that represent a rank.

Cemented House

A collection of a group of cards that contain multiple combinations of the same rank is known as a cemented house.


The numeric or face value of a card represents the rank of the card.

Loose Card

Loose cards are the cards on the table that are not belonging to any of the houses.


A sweep occurs when a player decides to pick up all cards present on the table at once.

Bidding Phase

The player responsible for bidding with four cards must bid for a rank between 9-13 (King) based on the cards in hand.

After the player bids a rank, the 4 cards are placed on the table face up.

After taking a look at the cards, the bidding player can choose to build, capture, or throw by playing the bid rank.


A player has to then build, capture, or throw a card in each and every round.


A player can then play a card from the hand and choose loose cards placed on the table in a way that it adds up to the bidding rank.


The card of the same rank can be captured by using the bidding rank card.

By playing a card from the hand, players can capture and select loose cards from the table. It is to be done in a way that it would add up to the bidding rank.


A player can play a card from their hand & choose loose cards placed on the table in a way that would add up to the bidding rank.


It is only possible to build a house when the player has a spare card of a particular rank. A player can choose among creating, breaking, or adding to a house & become the house owner.

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Players get the option to create a house by playing cards in hand and by using loose cards present on the table. A player has to select all the combos of the house that they would like to form from the table while trying to create a house. Players ‘cannot’ create a house by putting only loose cards from the table to use.


To Convert an ordinary house to a cemented one:

Players can break an ordinary house by playing a card from hand in order to create a new house. They can use only cards of the ranks A-4 for breaking a house. A loose card does not have the capability of breaking a house and a cemented house can never be broken.


Converting an ordinary house into a cemented one

Players can simply cement a house just by adding a single or combo of cards that would sum up to the particular house rank by selecting loose cards present on the table and by playing a hand card. Players also have the option of adding a card to a cemented house by playing a card & then selecting loose cards from the floor.


An owner should at least have one spare card of the rank that’s equal to their house.

The owner can/ can not do the following:

  • He/she can only use the spare card for capturing the house.
  • He/she cannot build other houses by using that card.
  • He/she cannot throw that card.
  • He/she can only use the spare card to build or throw when the house is captured by others.
  • He/she cannot break their own house.

It’s possible to have two owners of a house, each belonging to a different team.

A player has the ability to add to the house when his teammate owns the house.


Capturing the cards is the most important aspect to win.

When the question arises ‘How to Play Seep in Cards’, we must discuss capturing the cards. A player is able to capture:

  • A single card
  • A house
  • Group of cards

If a player sweeps i.e. if he/she captures all the cards on the table, it earns sweep points for the team.

Capturing a single card

To capture a single card, a hand card of the same rank as a loose card is required.

Capturing a group of cards

The player should select loose cards whose combos add up to the same rank.

Capturing a House

A player will be able to capture a house by the same rank as that of the house.

The player also needs to select loose cards whose combos add up to the same house rank.


A player cannot use a different rank card for capturing a house.


In a situation where building & capturing doesn’t seem possible, the player has to throw a card.


A player cannot throw a card that is equal to a sum of cards from the loose cards.

He/she cannot throw a card that is equal to the rank on the table.

Modes in Seep Card Game

There are two game modes when it comes to Seep in cards.

1) Rounds

There are a specific number of games in the ’rounds’ mode. The team that has the highest points at the end of the specified rounds becomes the winner of the game.

2) Baazi

This mode of the seep card game is played for a specified number of points (e.g. 50,100 or more). In this mode, the difference between the team points is taken into consideration. When the difference between team points exceeds the specified points, the leading team becomes the winner. It is somehow like points rummy.

How do you win the seep game?

By this point, you must be well-versed in the Sweep card game rules and must have a clear understanding of how to play seep in cards and the rules that govern the game. Let’s explore some common Tips & Tricks employed by players:

  1. One key strategy is to keep track of the remaining cards from King to 9 in each denomination, as well as the number of point-carrying cards that have already been picked up. This information can inform your decisions and increase your chances of success.
  2. Another important tip is to aim to be the last player to pick up cards, as this player gets to claim any loose cards left on the floor or table at the end of the game. Keep this in mind as you plan your moves.
  3. To limit your opponent’s options, try to leave only 1 or 2 loose cards and 1 or 2 houses on the table whenever possible. This makes it harder for them to make moves and gain points.
  4. It’s also wise to prioritize building houses over collecting points. By focusing on building strong, stable houses, you can prevent your opponent from breaking them and potentially gain more points in the long run.
  5. Finally, if you and your partner have all 4 cards of a single denomination, use this to your advantage by creating a cemented house. This will prevent the opposite team from picking up or breaking the house, giving you a significant advantage.